When attacking for quests, honor or glory, please limit your attacks to no lower than 25% beneath your current level. Failure to abide by this may result in a warning or dismissal from the alliance.
If retaliating an unprovoked attack on your castle or outposts or looting a "dead" castle, there are no level limits.
We fight with honor.
Dead or Inactive Castles
How do you know if a castle is inactive? If you are looking to loot dead castles it's best to be almost certain that they are not active. Here are some things to look for:
- They are not with an alliance and they are over Level 25. Rarely, will a castle be over that level and never have been in an alliance. It really doesn't matter if the castle is on fire and burning, if they are still attached to an alliance. They could be involved in a war and the last thing you want is to turn that castle towards your direction. Usually, alliances will kick an inactive player out of the alliance and loot or take over their Ops. Respect the castle as a part of that alliance. Wait for them to be released even if you think it is inactive.
- They are on fire, everywhere.
- They have low to no honor.
We do not hit a player when they are down. If someone is active and on fire, we do not add to their misery and continue to send attacks. This is a game where we are all here to have fun.
Attacking RBCs and other NPC (Non-Player Castles)
There will be a separate page to include tips on attacking and defending these castles.
All alliance members will be able to attack and defend these castles. You will not receive troop support for a RBC attack so don't even ask. If you are having trouble being victorious, forward your combat reports to an officer and get some assistance.
Attacking to drop Honor Points
There is a caution with this strategy. Do not overuse. Try to maintain your honor from attacks at a level that you can defend. Don't go off on an attacking spree, increase your honor to such a point that levels 20 above you can attack and still gain Honor and Glory. (An update has been included that limits how much higher a player can be and still gain honor). Make sure that you are a balanced player, that if you attack you can also defend yourself.
There will be times that you maybe over your head with honor. Hopefully, this occurs from receiving honor defending. If a higher level sends a huge attack to you and you get support from other members, you, not your mates will receive the honor. Thus inflating your honor higher than you can defend. What you do next to not be a target for castles you cannot defend is:
- Find an inactive lower level. This is best achieved by finding a castle in ruins that has an outpost.
- Then you want to send the minimum amount of defenders (I prefer the archers) without tools and LOSE the battle. The archers are my preferred because they only have 10 attack power, and can lose to a lot of farmers or armed citizens.
- This will drop you about 200 or so points, and bump up the lower level, which is why they should be inactive because it then inflates them to be a target.
- If you want you can ask a lower level if they want to gain honor and accept your losing attack.
Attacking Player Castles
After you have adhered to the attack guidelines and you want some action, remember you are not playing alone. What you do affects the alliance. Always check the diplomacy tab and see who we have pacts with. The game will not allow you to attack someone we have a pact with, they will show up in Yellow. Those we have NAA (non-aggression agreements) with will have a white banner under their castle. The game allows you to hit them but we do not. It is an honor pact and we have agreed not to attack each other.
The only time you can consider attacking a NAA is if they are your Shady Character, and only if you contact them and ask them if you can hit them as their shady prior to the attack and they AGREE. Then you would go into a gentleman/gentlewoman's agreement. You will not be assigned a Shady Character of someone you are in a pact with.
(Please see the Shady Character tab for more information)
Before you attack a player, either for glory, honor or loot, ask yourself the following:
- Are they in an alliance?
- Read the alliance description?
- Is the alliance bigger than mine?
- Where are their alliance members in location to them?
- Do we have an existing conflict with this alliance?
- Is this castle too close? Is it too far?
- Am I losing honor or glory?
Players under the level of 35 please get approval from an officer before attacking any player that is in an alliance.
What to do?
- Research the alliance - how many, what are their levels, how much honor do they have.
- Visit their castle. Is it a ruby buyer or not? You hit a ruby buyer, you may have horror troops coming at you later that night. What kind of outposts? 3 food outposts, they have a huge army.
- Do I think they are online? It's always better to try and attack when someone is offline. One way to test is to send a small sabotage and see if they put it out. However, the bigger the alliance the more likely support will be sent if they are offline.
- Do a spy report, understand that everything could be different if the player is online, when your attack hits.
- Send melee to attack ranged, and ranged to attack melee.
- Always take tools. Ladders are used to reduce walls, and Rams to get through gates. Mantlets are used to reduce the ranged power of defenders.
Tools are only used at the wall. In the courtyard your troops revert to whatever they were born with and bonuses that came with your commander's equipment.
Plan attacks with your equipped commanders.
(see equipment tab for information on building commanders)
Attacking in waves
The game allows you to have more waves of attack as you move
higher in levels. At the same time it allows you to be attacked by more waves,
so you have to consider that when defending also.
In the first wave you can send tools and troops.
If that wave falls at the wall, then a second wave will move
forward to fight to try and take down that wall. All waves of an attack are sent at the same time with the same commander. So if you would like to send more troops when you plan your attack you will select the 2nd wave and set up more troops and tools if necessary.
Attack waves help you beat certain defense set-ups. With many defense tools set up, Suicide waves are used to knock out tools. In that instance you would send 1 troop to die but he dies for the good of the mission.
Suicide wave
Select your cheapest and fast troop to make to use as suicide troop. In this wave I selected Swordsman and I send them out with out any tools.
Other uses for waves are when there are mixed melee and ranged with
tools you can’t take down. Many attack strategies will alternate types of
troops in each wave, for instance.
1st wave: all ranged
2nd wave: all melee
3rd wave: mixed troops
4th wave: loot collectors
The final wave can consist of marauders or heavy loot
carriers with loot sacks if you feel the battle will be won in three. On the
flip side some attacks may look like:
1st wave: suicide troops
2nd wave: suicide troops
3rd wave: actual troops to battle
When using waves all the attacks fall under a single
commander and are sent out at the same time.
1st wave unlocks: start of game
2nd wave unlocks: level ?
3rd wave unlocks: level ?
4th wave unlocks: level 51
Please see the defense strategy for tips on how to defend
oncoming waves.
Attacking with Tools
(Refer to the RBC page and see READING ESPIONAGE REPORTS)
Strategies for attacking vary depending on the type of player you are. The stripping of the defense bonuses needs to be viewed through the type of tools you have access to and the amount of tools slots given.
The Resource Player[To Come]
The Ruby Player
[To Come]