Troops and Tools

This is an overview of the troops and tools that are used in the game. All troops have Food 4 unless indicated otherwise.


Offensive:

Maceman: 38 melee attack, 38 melee defense, 6 ranged defense, 32 looting, 73 movement, 2 Food

Crossbowman: 36 ranged attack, 6 melee defense, 36 ranged defense, 22 looting, 73 movement, 2 Food

Swordsman: 61 melee attack, 5 melee defense, 3 ranged defense, 12 looting, 24 movement, 3 Food

2 handed Swordsman: 109 melee attack, 19 melee defense, 5 ranged defense, 28 looting, 18 movement

Heavy Crossbowman: 92 ranged attack, 15 melee defense, 24 ranged defense, 32 looting, 20 movement

Veteran Maceman: 118 melee attack, 20 melee defense, 6 ranged defense, 32 looting, 22 movement

Veteran Crossbowman: 98 ranged attack, 16 melee defense, 26 ranged defense, 22 looting, 23 movement

Vet. Swordsman: 111 melee attack, 138 melee defense, 72 ranged defense, 29 looting, 28 movement, 6 Food

Defensive:

Armed Citizens/Farmers: 3 attack, 9 melee defense, 9 ranged defense

Spearman: 26 melee attack, 26 melee defense, 8 ranged defense, 14 looting, 75 movement, 2 Food

Bowman: 24 ranged attack, 8 melee defense, 24 ranged defense, 13 looting, 75 movement, 2 Food

Archer: 10 ranged attack, 53 melee defense, 55 ranged defense, 9 looting, 25 movement, 3 Food

Halberdier: 17 melee attack, 135 melee defense, 45 ranged defense, 18 looting, 19 movement

Longbowman: 20 ranged attack, 51 melee defense, 125 ranged defense, 21 looting, 21 movement

Veteran Spearman: 15 melee attack, 142 melee defense, 52 ranged defense, 14 looting, 26 movement

Veteran Bowman: 18 ranged attack, 59 melee defense, 132 ranged defense, 13 looting, 27 movement


Special:

Shadow mace: 38 melee attack, 4 melee defense, 23 ranged defense, 32 looting, 22 movement

Shadow Crossbowman: 39 ranged attack, 20 melee defense, 7 ranged defense, 22 looting, 23 movement

Shadow Rogue: 109 attack, 19 melee defense, 5 ranged defense, 28 looting, 18 movement

Shadow Felon: 92 attack, 15 melee defense, 24 ranged defense, 32 looting, 20 movement

Traveling crossbowman: 135 ranged attack, 22 melee defense, 30 ranged defense, 35 looting, 25 movement

Traveling knight: 146 melee attack, 20 melee defense, 9 ranged defense, 34 looting, 25 movement

Knights of the Kingsguard: 132 melee attack, 18 melee defense, 5 ranged defense, 33 looting, 25 movement

Bowman of the Kingsguard: 121 ranged attack, 14 melee defense, 23 ranged defense, 29 looting, 25 movement

Sentinel of the Kingsguard: 14 attack, 150 melee defense, 59 Ranged defense, 16 looting, 27 movement

Scout of the Kingsguard: 16 attack, 64 melee defense, 139 Ranged defense, 15 looting, 27 movement

Renegade Norseman Warrior: 103 melee attack, 129 melee defense, 41 Ranged defense, 28 looting, 25 movement

Renegade Norseman Bowman: 86 ranged attack, 48 melee defense, 119 Ranged defense, 28 looting, 25 movement

Renegade Saber Warrior: 111 melee attack, 137 melee defense, 48 Ranged defense, 28 looting, 25 movement

Renegade Desert Bowmen: 94 ranged attack, 54 melee defense, 126 Ranged defense, 28 looting, 25 movement

Renegade cultist warrior: 124 melee attack, 144 melee defense, 55 Ranged defense, 28 looting, 25 movement

Renegade Cultist Bowman: 112 ranged attack, 59 melee defense, 135 Ranged defense, 28 looting, 25 movement

Maurauders: 113 melee attack, 18 melee defense, 4 Ranged defense, 70 looting, 30 movement

Pyros: 111 melee attack, 19 melee defense, 4 Ranged defense, 25 looting, 30 movement

Vet Maurauders: 165 melee attack, 18 melee defense, 4 Ranged defense, 105 looting, 32 movement, 5 food

Vet Pyros: 160 melee attack, 19 melee defense, 4 Ranged defense, 31 looting, 32 movement, 5 food

Demon Horror: 185 melee attack, 19 melee defense, 5 Ranged defense, 35 looting, 28 movement, 5 food

Deathly Horror: 162 ranged attack, 15 melee defense, 24 Ranged defense,40 looting,28 movement, 5 food

Thorn King

skeletal warriors: 135 melee defense, 45 ranged defense

skeletal with bow: 51 melee defense, 125 ranged defense

Lowbow Ox - 92 ranged attack, 51 melee defense, 125 ranged defense

Cowberries - 109 melee attack, 135 melee defense, 45 ranged defense

Battle of Berimond

Bear Warrior: 117 melee attack, 139 melee defense, 48 ranged defense, 26 looting, 25 movement

Bear Bowman:  98 ranged attack, 54 melee defense, 129 ranged defense, 26 looting, 25 movement

Nomad Invasion

Lancer: 13 melee attacks, 150 melee defense, 19 ranged defense, 16 loot, 25 movement.

Spear throwers: 14 ranged attack, 20 melee defense, 139 ranged defense, 15 loot, 25 movement

Slingshot:  130 ranged attack, 5 melee defense, 9 ranged defense, 29 loot, 28 movement

Saber cleavers: 139 melee attacks, 6 melee defense, 3 ranged defense, 33 loot, 28 movement.

Khan Guards: 175 melee attacks, 54 melee defense, 50 ranged defense, 32 loot, 28 movement, 5 food.

The Blades Coast


Sail ripper: 92 ranged attack, 51 melee defense, 125 ranged defense, 20 loot

Boarder: 109 melee attack, 125 melee defense, 45 ranged defense, 20 loot

Renegade sail ripper: 144 ranged attack, 8 melee defense, 14 ranged defense, 90 loot, 28 travel, 6 food

Renegade swashbuckler: 166 melee attack, 11 melee defense, 3 ranged defense, 90 loot, 28 travel, 6 food

Everwinter Glacier:

Norseman with ax: 109 melee attack, 135 melee defense, 45 ranged defense, 20 looting, 25 movement

Norseman with bow: 92 ranged attack, 51 melee defense, 125 ranged defense, 20 looting, 25 movement

Wolf Hounds: 75 melee attack, 75 melee defense, 0 ranged defense, 0 looting, 50 movement, 3 Food

Barbarian: 113 melee attack, 9 melee defense, 4 ranged defense, 50 looting, 25 movement


The Burning Sands

Saber warrior: 109 melee attack, 135 melee defense, 45 ranged defense, 20 looting, 25 movement

Desert Bowman: 92 ranged attack, 51 melee defense, 125 ranged defense, 20 looting, 25 movement

Composite bowman: 16 ranged attack, 8 melee defense, 159 ranged defense, 2 loot, 25 movement

Flame bearer: 14 melee attack, 170 melee defense, 5 ranged defense, 3 loot, 25 movement


Fire Peaks

Cultist Fanatic: 109 melee attack, 135 melee defense, 45 ranged defense, 20 looting, 25 movement

Cultist Bowman: 92 ranged attack, 51 melee defense, 125 ranged defense, 20 looting, 25 movement

Dragon claws: 1 attack, 250 melee defense, 180 ranged defense

Dragon fire: 1 attack, 400 melee defense, 470 ranged defense


Tools:
Offensive tools:

Scaling Ladder: -10% Wall protection, 60 movement

Siege Tower: -15% Wall protection, 70 movement

Belfry: -20% wall protection, 75 movement

Battering ram: -10% gate protection, 60 movement

Iron ram: -15% gate protection, 70 movement

Heavy ram: -20% gate protection, 75 movement

Mantlet: -5% ranged defense, 15 movement

Cast Iron Mantlet: -10% ranged defense, 70 movement

Shield wall: -15% ranged defense, 20 movement

Wood bundle: -5% moat protection, 15 movement

Assault bridge: -10% moat protection, 20 movement

Boulders: -15% moat protection, 28 movement

Banner: +1% Glory, 15 movement

War banner: +2% Glory, 20 movement

Loot sack: +15 Loot, 15 movement

Loot cart: +35 Loot, 20 movement


Defensive Tools:

Stone-throwing: +25% Wall protection, 20 movement

Tar Pitch Kettle: +40% Wall protection, 20 movement

Machicolation: +50% Wall protection, 20 movement

Castle gate reinforcement: +35% Gate Protection, 20 movement

Insulating mat: +60% Gate Protection, 20 movement

Portcullis: +75% Gate protection, 20 movement

Flaming arrows: +25% Ranged defense, 20 movement

Bulwark: +50% Ranged defense, 30 movement

Arrow slit: +70% Ranged defense, 20 movement

Sharpened stakes: +35% Moat protection, 20 movement

Swamp Snapper: +80% Moat Protection, 20 movement

Fire Moat: +110% Moat Protection, 20 movement

Dummy ranged soldiers: +10 Bowman on Spy report, 20 movement

Dummy Melee soldiers: +10 Spearman on Spy report, 20 movement

Dummy archers: +15 archers on Spy report, 20 movement

 
Shadow mercenary:

Shadow ram: -10% Gate protection, 15 movement

Shadow Ladder: -10% Wall protection, 15 movement

Shadow Bundles: -5% Moat protection, 15 movement

Shadow shields: -5% ranged defense, 15 movement

Nomad Invasion: 

Bodkin arrowheads: +50% ranged defenders

Lime Powder Bomb: +33% melee defenders

Mock Peasants: -10% ranged defense, 28 movement

Grappling Hooks: -15% wall defense, 28 movement

Turtle Ram:-15% gate defense, 75 movement

War horn: +1 melee power, 28 movement

Content courtesy: http://en.board.goodgamestudios.com/empire/showthread.php?31342-Troop-and-Tool-stat-list