GGE Game History



June 25th, 2012

Miscellaneous Updates ...

New Castle Wall ...
- You are able to upgrade your castle wall to level 4 if you are Level 50 or above
- Of course you are also able to upgrade your towers and castle gates to level 4
- Level 51 players and above are now able to launch an additional wave of attack

Other Changes ...
- The smoke out of the buildings chimneys is back!
- You are now able to pull back your Market Barrows
- Protection Mode also protects you from sabotage
- From now on you are able to have more then 10 Tools in a Defense slot
- If you win against your first target in the day event " The Shady Character" you will get a new one!




June 5th, 2012

Miscellaneous Updates ...

Sabotage! ...
- Agents can not only be used to spy but also to sabotage!
- Sabotage can be used to ignite fire in Dwellings and Workshops
- City guards increase the risk of being caught
- If the Agents gets caught during an attempted sabotage, the sabotaged player 

  will see the name of the player who was trying to ignite his buildings!

The Great Tournament ...
- A new one-day Event that runs from time to time.
- The goal is to gain as many Glory points as possible by fighting honorable battles during the tournament
- At the end of each tournament, there will be a reward for the Top 3 and Top 100 players and also 

   a reward for every participant who has reached a certain amount of Glory during the tournament.
- You can always see your ranking while the tournament is running. You can also see who is in the top 3 right now!
- The Top 3 players will receive a unique type, very strong decoration that you can only get through the tournament 

   victory!



May 23rd, 2012

Miscellaneous Updates ...

- The glory decay in alliances has been reduced from 2% to now 0.5%
- The distance indicator in the ranking and in the alliance memberlist is dependent upon 
   which kingdom you are visiting now.
- The Food supply in a newly conquered Outpost was increased to prevent units from deserting too fast.
- The castle-selection menu, when attacking, supporting, etc., is now scrollable if you have a lot of Villages
- The banner on quests have the colors of the matching Kingdom now.
- The tooltip in the Villages in the kingdoms was adjusted. It displays the increase in production in 
   percentage now.
- You can see a tooltip now, while you are sending resources to another Kingdom that shows you 
   what kind of resources you are sending.
- The connection lines from/to the Villages were changed depending on the Kingdom color, 
   so you can see them better.
- The Visiting button is now grayed out correctly, when you look at the information of a castle 
   in a Kingdom that you have not visited yet.

Robber Baron Attacks ...
- The attacks are coming in less often now.

- The attacks are less randomly put together now, so you can adjust your defense better.




May 14th, 2012

Major Update: Three New Kingdoms Added ...

ICE:

These dreaded Northmen live on the Everwinter Glacier in the northern Kingdom.
These Barbarians like to attack nearby players and some of you may know them from the Winter event.


SAND:

The desert people are living deep in the south, amidst the burning sun.
You will meet those tough fighters in the second Kingdom.



FIRE:

This will be the final and 3rd part of our trip through the new kingdoms
and we want to introduce you to the Eastern Fire Summits!

Players level 55 and above, will compete against the mysterious Mistress of the Dragon Cultists
and try to prevent those colossal dragon attacks on our empire!


Kingdoms Intro ...

How can I enter the new Kingdoms?
To enter each Kingdom you will need to be a certain minimum Level. For the first new Kingdom [ ICE ], you will need to be Level 20+ (the exact Level barrier hasn’t been defined yet). Furthermore you will need a certain amount of 
resources to be able to travel.

Am I going to be alone on the new map?
No, not at all! The conquest of the Kingdoms will be a multiplayer feature in which all players of the Server can 
participate (if they fulfill the requirements, Level, resources, etc.)

What am I going to be able to build in the new Kingdoms?
In every new castle you’ll be able to build basically everything you know from the Outposts of the “old world”. Additionally there will be more, special buildings that will be available only in certain Kingdoms.


What is going to happen to my old castle?
Castles in the “old world” are not going to be changed and will continue being a very important feature of the game!


Can I send resources and troops to the new Kingdom and back afterwards?
You’ll be able to send resources and troops from one Kingdom to the other, but the journey will take some time and won’t be cheap.


Can I get Honor and Glory points in the new Kingdoms?
Glory and Honor are global features and can be gained (and lost) everywhere.

Can I capture Outposts in the new Kingdoms?
Instead of Outposts, there is going to be a new system to increase the amount of resources, namely, Resource Villages.



Resource Villages ...

What is a Resource Village?
The Resource Villages are distributed all over the world map in each new Kingdom. Every Village produces only one kind of resource, such as Wood, Stone or Food.  You can occupy those with your troops.

What benefits do I receive from capturing them?
When you capture a Resource Village your production of the associated resource will significantly increase.

Why do I want to capture these Villages?
The natural conditions in the new Kingdoms are very rough. Icy Ground [ ICE ] and hot desert sand [ SAND ] only offer limited possibilities to gain resources. The option to send resources from the "old world" to the new Kingdoms is going to be expensive, too. Therefore you are well advised to increase your resource production with the Villages.

Do I have to defend my Villages?
Oh, Yeah! Resource Villages can be captured at any time. However, unlike the Outposts, you do not need a Castellan! A normal attack is enough. Of course you are able to deploy as many troops in the Village as you want and you are able to defend with weapons, too.

Will I be able to build something in the Resource Villages?
Also unlike Outposts, Resource Villages are only "markers" on the map. You are unable to build there! As a compensation, you will be able to have a lot more of them so it is not as bad as before, if you lose one to another player.

Will there be a limit?
You will need a special building to be able to capture Resource Villages. But, theoretically, you will be able to capture and own as many of them as you want. But beware! You should be able to defend them.

Will I win/lose Honor with the battle to Villages?
There is no Honor involved with the capturing of Outposts and Resource Villages. You are only able to gain Honor with the attack from other players.



Robber Baron Castles ...

What do I need to know about Robber Baron Castles in the new Kingdoms?
All of the factions do have their own troops, that you have to fight against.

You can find the known Robber Baron Castles in the Kingdoms, but there will also be large Fortresses that you have to defeat.

Unlike the Robber Baron Castles, the large Fortresses have a global cool down period. So when a given player defeats them, other players will be not be allowed to attack them for a certain time afterwards.

The assaults are started from these Fortresses. You can prevent them from attacking surrounding castles by defeating them regularly.